We thought it would be interesting to share a bit about what goes on behind the scenes, here at Okashi Studios. So we'll be using this space to give you updates about our progress, community news, and other things we thought you might want to know about.
Colleen's note: Andrew suggested that this might be turned into a blog, so here it is (again). :P The original thread can be read here.
I'm having another bout of insomnia, so maybe I'll pseudoblog in this thread. See, I don't even know how my (very infrequent) blogs even make it up to the top page. I sort of just email them to Colleen (tanukisunshine), and they magically appear.
That's one of my problems. There are a few things that I'm pretty good at. Anything outside of those domains, and I'm a complete waste of space. For example, it's a little-known fact that I'm photoshop-phobic.
I've got iTunes on an infinite loop of Starship's “Nothing's Gonna Stop Us Now” while April and Colleen doze off next to me, in the last row of the flight to Oakland. It seems as good a time as any to think back on the past few days.
Memory #1: Vista let me down big time.
So we showed up with Colleen's desktop development station, a fairly modern dual-core AMD Athlon64 running Vista32. This system was supposed to run the demo that hopefully most of you got a chance to poke around in. I should emphasize that this is the workstation that Colleen uses to do day-to-day game builds (as in, it's used on a daily basis).
We showed up on Thursday evening around 5pm, with 2 hours to pre-stage the booth. So I plug in the well-padded system (lesson learned from a previous shipping attempt of another system; we now pad EVERY single nook and cranny of a system with packing bubbles to ensire that parts (like, you know, nonessentials like heatsinks, GPUs, and hard drive cabling) from UNMOUNTING and JOSTLING around the case like a giant rattle)).
The system powers up, and takes us to the login screen. Excellent! One less thing to worry about.
Thanks to our forum member leetbeef, I realized that it's been a while since we've given
an update on the status of Shira Oka: Second Chances. As I've said to
people time and time again, while I still stand by the whole "It's done
when it's done", I also stand by the notion of giving enough information
out so that people can form their own conclusions.